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1. Solution for super-cap blobs - in Player Features and Ideas Discussion [original thread]
Bump :)
- by Limerance Zet-Giry - at 2012.02.13 07:04:00
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2. Solution for super-cap blobs - in Player Features and Ideas Discussion [original thread]
Bump
- by Limerance Zet-Giry - at 2012.02.11 14:39:00
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3. [ Balance ] Super Capital Sink - Add Upkeep - Change Build Req - in Player Features and Ideas Discussion [original thread]
These changes will cease number of supercaps for a while, but they are bad, because make SCs completely inaccessible for small alliances. While huge alliances will just increase number of bots a bit, to get necessary ISKs for bills, and train some...
- by Limerance Zet-Giry - at 2012.02.10 11:00:00
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4. Marauders: Underwhelming. Fix Ideas - in Player Features and Ideas Discussion [original thread]
P.S. Also, more salvage doesn't mean that rich people will get more ISK. It will mean that salvage components will be cheaper. This means that rigs will be cheaper. Which looks good to me. Less inflation.
- by Limerance Zet-Giry - at 2012.02.09 10:07:00
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5. Marauders: Underwhelming. Fix Ideas - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: Problem here is that people with lots of isk will use the marauder as a pure salvage ship as they would get double the salvage from a mission causing all sorts of other issues.-á And four times slower than with Noctis? I d...
- by Limerance Zet-Giry - at 2012.02.09 10:03:00
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6. Marauders: Underwhelming. Fix Ideas - in Player Features and Ideas Discussion [original thread]
I'd vote for giving marauders bonus for salvage _amount_ . It is most matching to their "roleplay". Say, marauder gets 20% more of salvage components per Marauder skill level, so in perfect, it gets twice more salvage components from the single w...
- by Limerance Zet-Giry - at 2012.02.09 09:51:00
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7. 'Backdating' Lapsed skill training time. - in Player Features and Ideas Discussion [original thread]
P.S. If you had no finances to pay for your account in past, or you decided that you will stop playing forever, and now you want turn back - it's you problems. If you didn't study in the school, you cannot get all of that knowledge instantly when...
- by Limerance Zet-Giry - at 2012.02.09 09:45:00
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8. 'Backdating' Lapsed skill training time. - in Player Features and Ideas Discussion [original thread]
Amy Amarr wrote: ... Completely unacceptable. Eve will be flooded by characters with 150+ millions of SP. Everybody will remember that he has some temporary required/wrong started etc account, and pay $300-$400 to instantly get his own perf...
- by Limerance Zet-Giry - at 2012.02.09 09:42:00
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9. Solution for super-cap blobs - in Player Features and Ideas Discussion [original thread]
Farouque Templar wrote: The core idea is great. I would love to see it introduced. But dont make supers a prison for characters with no fuel, let them dock Of course, pilots should still have possibility to eject from/board to "inactive" supe...
- by Limerance Zet-Giry - at 2012.02.09 09:30:00
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10. 'The Highlander Rule' - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: No, he is 100% legit. He already has CCP working on the lightning effects and new 80's themed background music. You are the most dull troll i ever seen
- by Limerance Zet-Giry - at 2012.02.08 09:38:00
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11. 'The Highlander Rule' - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: I'm going to vote skippermonkey for CSM, then I'm going to find you, press F1 and steal your life force. It's impossible task for you, since you even don't have enough mind to realize that he is joking about this feature.
- by Limerance Zet-Giry - at 2012.02.08 09:28:00
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12. 'The Highlander Rule' - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Limerance Zet-Giry wrote: Sorry, but i'm not interested in your opinion about https://forums.eveonline.com/default.aspx?g=posts&m=685680#post685680 Lol it's been running for two weeks, and it's only reached 5 page...
- by Limerance Zet-Giry - at 2012.02.08 09:23:00
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13. 'The Highlander Rule' - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: I lol'd. That thread is dead, leave it be. Sorry, but i'm not interested in your opinion about https://forums.eveonline.com/default.aspx?g=posts&m=685680#post685680 Actually, i'm not interested in troll`s mumbling at...
- by Limerance Zet-Giry - at 2012.02.08 09:12:00
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14. 'The Highlander Rule' - in Player Features and Ideas Discussion [original thread]
Skippermonkey wrote: ... Well, since there is no any serious discussion in any case here, what do you think about this https://forums.eveonline.com/default.aspx?g=posts&m=685680#post685680 ?
- by Limerance Zet-Giry - at 2012.02.08 09:06:00
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15. Solution for super-cap blobs - in Player Features and Ideas Discussion [original thread]
Bump
- by Limerance Zet-Giry - at 2012.02.08 07:03:00
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16. Quick ECM fix - in Player Features and Ideas Discussion [original thread]
Galphii wrote: Just make it so that ECM mods break the target lock, in the way that burst ecm works. Bam. Done. The hassle of re-targeting is enough, especially since you could be interrupted by another ecm cycle. Reduce the cycle on ecm module...
- by Limerance Zet-Giry - at 2012.02.08 06:00:00
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17. Changing ECM - in Player Features and Ideas Discussion [original thread]
Fronkfurter McSheebleton wrote: ...there aren't a lot of ships that couldn't hit a huginn/rapier... You can also easily permajam most anything that isn't a battleship or T3 with 2-3 jammers, which is definitely not all 6 of a rook/falcon's mi...
- by Limerance Zet-Giry - at 2012.02.07 16:16:00
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18. Changing ECM - in Player Features and Ideas Discussion [original thread]
Roosterton wrote: Why do you need 100% warranty? Just stay ~50km from the fight, and even if you do miss a jam they won't be able to hit you before you can rejam. Besides, with 6 racial jammers you shouldn't have problems keeping 2-3 BC's lock...
- by Limerance Zet-Giry - at 2012.02.07 16:06:00
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19. Changing ECM - in Player Features and Ideas Discussion [original thread]
Roosterton wrote: I'm sorry, but how? A webbed/scrammed battleship will still be able to web down the fast, orbiting enemies, shoot the fast, orbiting enemies, and tell its drones to fire on the fast, orbiting enemies. It'll also be able to ne...
- by Limerance Zet-Giry - at 2012.02.07 16:04:00
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20. Changing ECM - in Player Features and Ideas Discussion [original thread]
Roosterton wrote: If you *really* want max ECM strength, dropping the explo hardener for a SDA will only bring your EHP down to 23k. . So you fit one Gyrostabilizer, when you want max DPS for Maelstrom? People who want max ECM strength, fi...
- by Limerance Zet-Giry - at 2012.02.07 15:23:00
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